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Text File  |  1995-01-07  |  7KB  |  107 lines

  1. ;                                      
  2. ; Random World File created by populate
  3. ;                                      
  4. ; Populate was written By Dusty Bedford 1994
  5. ;                                      
  6. ;Enemies                    Weight    When                            MAX#OF 
  7. CACODEMON                    57.86                                       4L 
  8. CACODEMON                    28.93         MEDIUM_AND_HARD               2L 
  9. CACODEMON                    72.32         HARD_ONLY                     5L 
  10. ENERCELL                      0.83                                       1 
  11. PLASMA                        1.10                                       1 
  12. ROCKETS                       8.26                                        
  13. LAUNCHER                      1.10                                       1L 
  14. DEMON                       166.35         HARD_ONLY                     14 
  15. DEMON                       166.35         MEDIUM_AND_HARD               14 
  16. DEMON                       166.35                                       14 
  17. GARMOR                        3.31                                       2 
  18. MEDIKIT                       5.51                                       5 
  19. STIMPAK                       2.20                                       4 
  20. SERGEANT                      5.17         HARD_ONLY                     ;1 
  21. CHAINGUN                      1.65                                       1 
  22. BULLETS                       6.61                                       6 
  23. CELLPACK                      4.41                                       4 
  24. SPECTRE                      11.88                                       1 
  25. SPECTRE                      23.76         MEDIUM_AND_HARD               2 
  26. IMP                          72.34         DEAF/AMBUSH                   ;14 
  27. IMP                          56.84         DEAF/AMBUSHMEDIUM_AND_HARD    ;11 
  28. SHOTGUN                       1.10         DEAF/AMBUSH                   1 
  29. SHELLBOX                      2.20                                       4 
  30. SHELLS                        1.10         DEAF/AMBUSH                   2 
  31. IMP                          31.00         HARD_ONLY                     ;6 
  32. CYBORG                       45.45                                       1L 
  33. BARON                       263.46         DEAF/AMBUSH                   3L 
  34. BLUEBALL                      1.65                                       2L 
  35. INVULN                        1.10         EASY_AND_MEDIUM               1 
  36. INVULN                        2.20                                       2 
  37. SKULLSPITTER                 28.93         HARD_ONLY                     2L 
  38. SKULLSPITTER                 28.93                                       2L 
  39. FLYSKULL                      6.20         MEDIUM_AND_HARD               2 
  40. BACKPACK                      5.51                                       5 
  41. INVULN                        2.20         EASY_ONLY                     2 
  42. BFG9000                       2.20                                       1L 
  43. SERGEANT                      5.17         DEAF/AMBUSHMEDIUM_AND_HARD    ;1 
  44. CHAINSAW                      1.10         MEDIUM_AND_HARD               1L 
  45. BARON                        15.50         MEDIUM_AND_HARD               1L 
  46. CACODEMON                    14.46         EASY_ONLY                     1L 
  47. ROCKET                        1.65                                       ;6 
  48. IMP                          62.01         MEDIUM_AND_HARD               ;12 
  49. IMP                          62.01                                       12 
  50. DEMON                        11.88         DEAF/AMBUSHMEDIUM_AND_HARD    1 
  51. STIMPAK                       3.31         DEAF/AMBUSH                   6 
  52. BARON                        31.00         HARD_ONLY                     1L 
  53. SERGEANT                     15.50         DEAF/AMBUSHHARD_ONLY          ;3 
  54. INVISO                        1.10                                       1 
  55. CLIP                          0.55                                       ;2 
  56. SHELLS                        0.55                                       1 
  57. ;                                            
  58. ; GLOBAL SETTINGS: THEY AFFECTS THE ENTIRE WORLD  
  59. ;                                            
  60. ; At run-time this value is used to adjust the
  61. ; Max#of variable based on the population of
  62. ; the level being modified.  Using the strict 
  63. ; standard requires that one or more of the   
  64. ; items in the list above not have a specified
  65. ; maximum number of objects.                  
  66. ;                                              
  67. ;PER    212   ;Strict standard for exact placement 
  68. PER    180   ;Lowered Standard for easy placement
  69. ;                                            
  70. ; Deleting any of the PRESERVE lines will mean that
  71. ; the objects will not be taken from the original  
  72. ; level.  You will have to supply your own above. 
  73. ;                                            
  74. PRESERVE    PILLARS                          
  75. PRESERVE    LAMPS                            
  76. ;                                            
  77. ; THRESHOLD determines what a MEGA-GOODIE is.  
  78. ; MEGA-GOODIES are used to make the level fair 
  79. ; if the generator places a lot of enemies in  
  80. ; the level.                                   
  81. ;                                              
  82. THRESHOLD    75                                  
  83. ;                                              
  84. ; I.Q. Determines how intelligently the program  
  85. ; places objects in the effort to defeat you.   
  86. ; 250 is the default if it is not specified here. 
  87. ;                                              
  88. I.Q.    250                                 
  89. ;                                              
  90. ; EVEN sets the point at which the program must begin 
  91. ; placing MEGA-GOODIES into the level, on the   
  92. ; basis of the hardest difficulty rating.          
  93. ; The MEGA-GOODIES give you a fighting chance,  
  94. ; setting the value lower or <500 will increase the number
  95. ; of MEGA-GOODIES available to you in a the level. 
  96. EVEN    500                                 
  97. ;                                              
  98. ; If SPREAD is not set to a low value then
  99. ; a given sector may accumulate too many objects 
  100. ; this often makes the level impossible to finish
  101. ; or just ugly-looking.  Setting the value too low
  102. ; could make it difficult to place objects within
  103. ; a given wad file.
  104. ;                  
  105. SPREAD    15                                  
  106. ;                                              
  107.